Process analysis of a drawing by Aaron Blaise, and how to implement it in different creative fields.
A short analysis of what makes us create better under pressure, and a few ideas about how to get that “pressure performance” without actually being under pressure.
Quick sketches from the AppSpace Widget (my Android app).
One animation shot, two kinds of CAPTURE.
Analysis of an initial premake (wet) vs. the final sculpture (dry). What got lost in translation?