The classic movie “Groundhog Day” is a masterpiece, and the screenwriter’s story of how it was conceived and written is fascinating. What can we learn from it about the creative process?
Designing a mushroom character for fun.
Process analysis of a drawing by Aaron Blaise, and how to implement it in different creative fields.
My creative process interview with Aviv Shechter, creator of the brilliant puzzle game ‘Cryptica’. Aviv shares anecdotes and examples from the world of game app development.
Process examples from my friend JP Vine – an awesome storyboard artist (currently boarding for Pixar), comics artist, illustrator, and much more.