Designing a mushroom character for fun.
The classic movie “Groundhog Day” is a masterpiece, and the screenwriter’s story of how it was conceived and written is fascinating. What can we learn from it about the creative process?
Everything in the digital world is easily undoable, resize-able, zoom-in-able, copy-paste-able and changeable. But is that really a good thing?
I felt like capturing this image as it registered in my mind (the camera didn’t see it the same way…)
Process examples from my friend JP Vine – an awesome storyboard artist (currently boarding for Pixar), comics artist, illustrator, and much more.